7/6/2023 0 Comments Persona seriesAll of the games, and their numerous spin-offs, have something to offer RPGamers and we hope this guide helps upcoming players figure out their personal way into the series.īy Sam Wachter, Alex Fuller, Matt Masem, Luis Mauricio, Paul Shkreli, Ryan Costa, and David McBurneyĪvailable on: PlayStation, PlayStation Portable Most of the games feature significant influences from different mythologies, and also bring in their own individual themes. Psychology, particularly the work of Carl Jung, and the collective consciousness play major roles and are often examined through the casts’ Personas, which provide their combat powers, as well as the existence of other realms that are home to the Shadows making up the vast majority of the games’ foes. There are common narrative themes that run through the series. The gameplay changes are complemented by stylistic choices, with the games’s aesthetics and soundscape taking on a more modern flavour that more closely connects them to present-day life. These are where Persona has truly branched itself out from the rest of Shin Megami Tensei, implementing its now ubiquitous daily simulation elements as players go through a school year with flexibility as to when they wish to head into its dungeons. The second phase consists of Persona 3, Persona 4, and Persona 5, each of which has received additional versions and spin-offs. This first phase is more challenging to get hold of as of now, as while the second phase titles are the subject to remasters and ports to modern systems, these are very much stuck on older systems. They still make up distinct experiences, and are certainly not afraid to put their own spins on things, particularly evidenced by Persona 2′s approach to its duology. These largely keep the general dungeon-crawling gameplay and narrative structure, taking players to various locations as the stories progress. The first consists of Revelations: Persona and the two Persona 2 titles. The series can be divided into two distinct phases. The popular reception to the game, and in particular its high school setting, led to the creation of both the first Persona title, as well as the first Devil Summoner game. With the ability to recruit demons to their cause, they can also be joined by a human ally. Taking on a smaller-scale setting and story than the main series, if… puts players in the role of a high school student exploring their school and five towers. The origins of Persona lie in Shin Megami Tensei if…, which released in Japan for the Super Famicom in 1994. Instead, we’ve decided to take it a bit more piecemeal, and where better to kick off than with its most successful spin-off sub-series? Especially given Persona has been celebrating its 25th anniversary and will soon be bringing multiple titles to brand new platforms. Really, there’s enough there that it could be the length of at least three of our normal Where to Start? guides. Geeks Out.Our initial plans to look at Atlus’s Shin Megami Tensei series as a whole were swiftly curtailed when we noted just how massive an undertaking it was. Persona 5 (2016): Two Gay NPCs Lala Escargot Yusuke Kitagawa Persona 4 (2008): Kanji Tatsumi Naoto Shirogane Chie Satonaka Yukiko Amagi Yosuke Hanamura Persona 3 Portable (2007): Female Protagonist Aigis Mitsuru Kirjo Ryoji Mochizuki Persona 3 (2006): Unnamed Female Student Unnamed Beautiful Lady Persona 2: Innocent Sin (1999): Tatsuya Suou Jun Kurosu According to reviewer Troy Zaher (2014), there has been quite a bit of LGBTQ representation throughout the series. The protagonist is usually silent, and the gamestypically explore characters’ psyches and senses of self. The series games are usually set in a high school and focus on a group of students. The Persona series is a spin-off of the popular Japanese franchise Megami Tensei.
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